Cenacle





imageedit_5_3949838586

Website Investments

Cenacle

Sports - Reviews - Games - Live

Stream - Events - Opinion - News





imageedit_5_3949838586

Games User Research

RRP $337.99

Click on the Google Preview image above to read some pages of this book!

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.


Local Players In Global Games

RRP $344.95

Click on the Google Preview image above to read some pages of this book!

What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? Can a cooperative strategy be established that advances the development of the multinational as a whole, or do mutual misunderstandings and the unintended consequences of strategic interaction among the players' lead instead to endemic conflict and disintegration?
This book tackles these novel and important questions through an empirical study of the strategic constitution of an 'actually existing' multinational. It does so by tracing the historical construction of the multinational corporation from the confluence of multiple formerly independent firms and analyzing the interacting web of strategies pursued by different actors within it. The analysis reveals how workers, unionists, subsidiary managers, and corporate executives pursue separate strategic games rooted in their local contexts, whose global outcome contrasts sharply with idealized views of the multinational as an integrated and coordinated organization.
By comparing these findings to those of the broader literature, the book proceeds to a theoretical examination of the challenges of managing the multinational, and the difficulties of resolving them through conventional organizational means. The authors propose new procedural solutions aimed at fostering mutual recognition and knowledge exchange within the multinational corporation, and explore how a multinational public may be created to press for the necessary reforms in corporate governance. As the success of such reforms is far from preordained, the book concludes with a series of alternative scenarios that illustrate the many obstacles to a smooth continuation of the globalization process.
This is an important and original study of significance for researchers, academics, and advanced students of international business, business strategy, comparative management and organizational studies.


Games And House Design For Dwarf Rabbits

RRP $15.99

Click on the Google Preview image above to read some pages of this book!

Instructive how-to photos on every page complement this idea-packed handbook for owners of pet dwarf rabbits. These tiny creatures are not only warm, furry, and cuddly; they also readily respond to training and are capable of learning many tricks. Author Esther Schmidt describes a variety of games and pastimes that can add up to great fun for both rabbits and their owners. She also presents--

  • Photo-illustrated construction plans for both simple and elaborate rabbit housing
  • Easy-to-follow instructions for making rabbits' toys for both indoor and outdoor playtime
  • Ideas for making rabbit beds, baskets . . . and much more

    Games and House Design for Dwarf Rabbits is a title in Barron's brand-new Games and House Design series of idea books that encourage bonding between animal lovers and their pets. All books in this series focus on ways to create an optimal environment for your pet while emphasizing the many joys that come with pet ownership. The books are filled with color photos on most pages, sidebar tips, and construction diagrams.


  • Search

    Cenacle Articles

    Sports Reviews Games Live
    Stream Events Opinion News
    Latest Hottest

    Cenacle Books

    Sports Reviews Games Live
    Stream Events Opinion News
    Latest Hottest

    Cenacle





    imageedit_5_3949838586

    Website Investments